About This Game Civitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations.The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important. Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors.Features: Procedural Maps - Territory Maps and Land maps are procedural generated along with the resources. Villager Needs - Each villager has a certain numbers of needs for him to survive. Not fulfilling his needs like having access to food, shelter and water, might lead to the villager's death or him and his family departing your lands.. Dynamic Events - Every season is a challenge. From a chance to being raided by some greedy raiders, getting attacked by wildlife or experiencing a natural disaster, there is no time to relax, unless you are prepared. Not all events are negative. There are also positive events that might help your village grow faster. Seasons, Day and Night cycle and Weather - Seasons are important due to weather, temperature and times to harvest and plant crops. Research System - By educating and acquiring books for your people you can develop new technologies ranging from military to farming and architecture. Some technologies will be unlocked only when you perform certain actions. Territory Exploration and Trade - Besides your territory, you can send scouts to search the land for other villages and points of interest with which you can interact, providing rewards ranging from acquiring new books for your research. Trade with other villages for books or other goods. [In Development] - Advanced Crafting - having the best armors, weapons and tools is the route to success in these dangerous lands. [In Development] - Combat and Diplomacy - Defend your territory against raiders, aggressive neighbors and later, even attack back. Develop trade treaties or other diplomatic relations. 7aa9394dea Title: CivitatemGenre: Indie, Simulation, Strategy, Early AccessDeveloper:LW GamesPublisher:LW GamesRelease Date: 18 May, 2018 Download Civitatem civitatem meaning. civitatem oynanış. foederatam civitatem. camillus volscorum civitatem. civitatem ciudad. civitatem traduzione. syracusanam quidem civitatem. civitatem hack. manentem civitatem. define civitatem. stercore foramen civitatem. civitatem en latin. civitatem türkçe yama. primum reges civitatem romanam regebant. veteres consules civitatem sapienti. civitatem cheat engine. civitate latin. civitatem latin to english. roman civitatem. hi totam civitatem ducent. civitatem dare potes hominibus. civitatem download free. civitatem evolucion fonetica. civitatem hile. disciplina in civitatem. civitatem gameplay. vidi civitatem sanctam. civitatem ne demek. civitatem in latino. civitatem review. nemo civitatem recturus. foederatum civitatem. disciplina in civitatem meaning. civitatem game torrent. sese bello civitatem persecutorum. civitatem traduction. extra civitatem. tu civitatem quid deceat status. civitatem translate. civitatem indir. civitatem download torrent. sese bello civitatem persecutorum demonstrat. civitatem free download. civitatem magnum. civitatem recipit. civitatem wiki. civitatem latin translation Considering it's early access, it's certainly a nifty game so far!There are a few games of a similar setting around, but Civitatem does manage to do right what others like it have problems with: It has a very intuitive and user friendly interface and controls. This makes it fun to figure things out without getting frustrating over things appearently not making sense.Although I first had to get used to just quick the seasons pass, that does make for a nice change and challenge. Even with only few features implemented so far there is something to do and strategies to develope.The graphics are minimalistic but definitely nice, and I'm certainly looking forward to a time with more content, when hopefully there'll be chances to decorate one's village.For now, although it's early access, I'd say this game is worth a try!. Game feels really slow paced and not much to do.. My thoughts on this game - it is easy to pick up and a perfect time killer.These little family was in trouble and had to be helped. I decide to work their asses off. They don't seem too complain much.First night comes and 5 of these misfortunate guys lie down near the fire. They seem dead, only one of them is moving and doing stuff. I am thinking that dude killed them!! WTF! That was his family, CSI Miami was all over me. Until I realized this game does not promote child labour, only the elder works at night.That's nice wish I could sleep while granpa is working. Still... these guys wake up and a new series of gathering and building starts. These seem to believe hidration is the key to survival so I built them a Well.They didn't do any special dance for appreciation but whatever, I am generous and decide to keep giving them work and shelter. After some time I realize these guys need meat.. So they need to hunt, I had a deja vu with the wild boars in Age of Empire (now I am starting to pray please don't die!).They didn't die.. yet.. Although they seem to know their way around they can't tell when a plague is coming, I mean c'mon your generations were constantly affected by plagues and you can't tell when one is coming?!They don't even gossip about the clans around like c'mon you obviously know if the Stark clan has suffered from zombies how can you be so ignorant? Their news feed is plane so I decide to unfollow them.One of them starts to complain. I wonder if I can kick them out of the party. It turns out I can't, but I can ignore their complains because I am a terrible person.I am not sure this is working out between us... I might want to cancel our contract and start a new one with a new family.10/10 will try killing these sims again.. Very nice city builder. I followed it for a while and its getting better with each update. Waiting for more content!. Kind a very basic village game, Several games can outdo this.. Very disappointed with this game. The reviews did not live up to what I purchased. Been compared to Banished, which is far better. Asked for a refund after playing for 108 minutes. Happy to say refund was given. Civitatem A 2.0 update is now live! [updated]: Update 1: Fixed a bug with the herbalist not making potions - savegame compatible.Finally! After a few delays Civitatem A 2.0 update is now released!For this update you will have to start a new game. Expect to encounter some bugs, since this is a complex update, but they will be fixed with quick patches in following days/weeks and they will be save compatible.This update introduces three main features: Exploration, Trading and Research.Exploration:You start with one slot for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.Trading:After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.You will start with two trade wagons, one for selling and one for buying, when these are used you cannot trade anymore and you have to wait for them to arrive/return. You can acquire more through research.Research:You will now be able to research new technologies. To access the research panel press R or click on the Village List button. They are 15 techs for now, from improve production of buildings, to improving their structure to resist events, or gain more scouts, improve trade or job selection.The research will balanced and tweaked with each update and more complex tech will be added.Thank you for your support and have fun!. Update A 2.20 is now live! [UPDATED!]: Update 2: Small patch to fix the villager inspector card for all resolutions.- same fix for end screen and score/achievements screen.- reduced the end music volume based on the global volume.- window mode now scales with your desktop, on double clicking the window*. *On dual monitors switching to full screen mode (after maximizing the window) , sometimes doesn't go full screen so press minimize button on the window, and then select full screen again (i am investigating this)Update 1: Small update to fix the endscore formula. A big update is coming soon! With the launch of A 2.00 a lot of bugs were introduced due to the amount of new features. Now after one week, update A 2.20 is released! This update brings tons of bug fixing and tweaks as you can see below:Due to so many fixes and tweaks, this update is not save compatible.New or Improved:- improved several behaviors and their occurrence (eating, going to herbalist, etc)- farmers now take the rawgrain directly to windmills if available.- added a max 3 limit to some buildings like bakery, windmill etc.- faster patient list refresh on herbalist- added one more city to discover and trade on the map- added iron to trading goods.- increased trade selling slots for your village for minimum 1 goods slots, to 2.- improved herbalist job assignment (based on how many buildings and if they have patients)- added a icon status for bakery houses, when cooking. + fixed the cross for herbalist- added tool tips for the region map- bakers now take the grain form windmill or barn when needed, no need for farmers- road now regenerates around the building if it was destroyed on construction.- villagers are now spawned with 90 energy, food, and water, this will give you enough time to build your village.- if management is researched on unassigning a villager from the jobs window, it will unassign the lowest skill member for that job.Bugs fixes:- fixed several bugs with trading and exploration- fixed a few bugs with the kids behaviors- fixed a bug with villagers getting stuck in buildings or teleporting (due to the new features)- fixed a bug where miners/foresters where aiming for resources out of the map- fixed a bug with some houses not being occupied- fixed a bug with herbalist cross not showing- fixed a bug with store ui not showing the proper grain total- fixed a bug with fisher not fishing- fixed a bug where the energy was draining to fast- fixed a bug with baker not being able to bake bread- fixed several bugs with the herbalist- fixed a bug with villagers not eating during the day. Civitatem Dev Blog 5# - First steps: Hi Guys,With the first version for the early adopters a few days away, i released new blog post to explain some of the core features.You first step in Civitatem is to gather the necessary materials to build a stockpile. While builders can get the necessary raw materials from the ground (after they are mined or cut), a stockpile is necessary to gather all construction materials in one place for fast delivery. Since you can build only one stockpile at the moment, the location of the building is quite important.Following the completion of a stockpile, you must develop of strategy on what to build next. A barn for food? Housing for your villagers? Time passes and villagers only work between 5 AM and 8 PM. After that, they rest, sleep, eat and do other activities which you don’t have control over, unless there is an emergency.Villagers can be assigned to jobs through the job UI. Large type jobs like farming, cutting wood, or foraging can be assigned to a large number of villagers, while specialized jobs like blacksmithing, hunting and similar, can only be assigned to only one villager per building. Since each villager has its own skills, you can assign them manually by clicking on them, or by using the villagers list since the job UI assigns jobs randomly and doesn’t take in consideration skills.Besides housing, food is quite important, since it decays every season. So whatever you gathered/produced this season, next season if is not preserved (like meat to smoked meat by using salt), is destroyed. If you build a village hall, certain stats will be gathered for you to understand how much food and other resources are used by village. It’s also important to have high skilled farmers planting seeds in the spring so you can harvest raw food sources at the beginning of autumn. After that, the raw food is transported to the barn and you need to build or assign specialized villagers to produce food from these raw materials. Example: Raw Grain goes to Barn > Baker takes it to the Windmill > Processed grain goes to the Bakery and Bread is made.Each villager has several attributes and skills where the most important are health, energy and morale. Morale is the formed from all the needs, random events and certain resources if available. Each skill is increased by small margin when the villager successfully completes an action on his job. Having a low morale for a number of seasons, a villager and his family might decide to leave your village.Your population is increased with high morale families that have a chance to make children each season. Children age to 16 in one year, when they can start working. Up to that age will try to help with housing chores, like getting food for the family house, water and other resources.Temperature is also a factor since villagers cannot work if is too cold, unless they have proper clothes (produced from hides by the Hunter or later, by a tailor from flax or cotton), or if is too hot, they need to take pauses to drink water. Some might even get sick, but if you have a Herbalist he should take care of the problem, but it will take time based on the gravity of the illness.That’s it for now. Thanks for your support,George,LW Games. Civitatem is Now Available!: Hi Guys,After many months of development and testing, Civitatem is now available on Steam and on the official site. It's been quite a journey and can't wait to hear you feedback, first impressions and what not.I want to thank all the early adopters for raising my morale and helping me with feedback. You will meet them in-game as villagers (yellow names).From now on expect small patches each week, sometimes even more often, when is needed, and large content / features updates, once per month.Last chance to become an early adopter (offer closes Monday 20th)If you want to leave a mark of the development of Civitatem, become an early adopter by buying the game from the official site: http://lw-games.com/civitatem-early-access.php and get these rewards:- Name a Villager!- Have your name in credits as an early adopter- Special forum title and icon in LW Games forums (optional)- DRM Free copy and Steam key Upcoming features:- Exploration mini-game: Explore the region around you for resources, discover other villagers to trade with and developer diplomatic relations, and encounter random events on the map.- First version of combat, and raids against your settlement. - More buildings, resources and needs + more random events within the village.Know issues:- Relaunching the game right away after exiting might cause Civitatem to freeze in now running mode(on Steam). This issue should be fixed now with latest version 1.01, but in the rare case somebody encounters this: just go to your steam folder, steamapps\common\Civitatem and run nw.exe- there is low chance that a villager might get stuck for a while, if this happens, click on it, change his job to idle or something else, or click on it press shift+U.Thank you for your support,George,LW Games. Update A 1.60 now live! [UPDATED]: Update 2:fixed a bug with smokemeat order goin under 0fixed a bug with villagers wanted to collect resources from the edge of the map. Dev Diary: Update A 2.0 – Exploration, Trade and Research: Update A 2.0 Delayed to 8 March.Since i decided a few days ago, to postpone again, the A 2.0 update, i wrote this dev diary to give you a brief look at the upcoming features in A 2.0 which are now in development and close to completion, but they need more testing and tweaks.I am trying to avoid the releasing of updates that are not properly tested, and i also want to add more tweaks and small parts of content to the game. This update, is the biggest update the game will receive so far, so that’s why i delayed it a few times. 8 March will be the final delay for this update, even if i don’t manage to complete and test everything.Exploration:In the upcoming update you will be able to scout the world around your village (99 regions). You start with 1 or 2 slots for scouting, and it can be expanded to up to 4 scout slots through research. But why explore? Well first, because you will want to acquire certain resources or products that you don’t have at a certain time. Second, because you will need certain items that you dont have and maybe you can only acquire them through trading. Moreover, with each region explored, the scout has a small chance to find things, like food, villagers, tools, etc.Trading:After you managed to discover a Village, you will be able to trade with it. At first you won’t have any gold coins, so you will have to acquire some by selling certain resources/products that these villages needs. The items these villages sell and buy will change every season.Through trading you will also be able to acquire books, that will help you develop certain technologies, and in the later versions, more seed types and animals.Research:The first part of the research system it will also be introduced with this update. With the help of books, you will be able to improve buildings, expand the production of some, research new types and improve the overall productivity of the village.On top of these big features, the update will also bring several gameplay tweaks, bug fixes and small parts of content.That’s it for now. As always, thank you for your support. Cya next week!George
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